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Once the alarm sounds, the police will arrive in 30 seconds (or with assets, up to 60 seconds for silent alarms). Players must find and hack the correct employee computer to activate access the vault area; the doors are time locked, and the keypad must be reactivated should the police reach it.
A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers.
With further releases, many games in the genre drifted towards action by allowing the option of direct confrontations.[46] The Hitman series, the first installment of which was released in 2000, allowed this play style,[46] but rewarded the player for stealthy and elaborate assassination of antagonists. Hitman: Codename 47, the first of the series, was the first 3D game to employ the genre's device of disguises.[26] No One Lives Forever, an espionage themed parody also released in 2000, again allowed the player to combine or choose between stealth and overt violence.[26] In 2000, the first-person action role-playing game Deus Ex also allowed the player the choice of taking a stealth approach.[1] A USA Today reviewer found "At the easiest difficulty setting, your character is pureed again and again by an onslaught of human and robotic terrorists until you learn the value of stealth."[47]
2010 saw the release of Assassin's Creed: Brotherhood, the sequel to Assassin's Creed II, which is notable for continuing to evolve the series' social stealth elements by introducing a multiplayer component where players must hide in crowds from other rival assassins.[84][85] 2b1af7f3a8